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Blender 2.8 Game Character Creation

Blender 2.8 Game Character Creation

Learn to Create Game Characters with Blender 2.8 and Unity

Created by Darrin Lile | 9 hours on-demand video

In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine. Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

What you’ll learn

  • 3D Modeling in Blender 2.8
  • UV Mapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender 2.8
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender 2.8 to Unity
  • Creating a C# Script in Unity to Control a Game Character

Most Recommended Blender 3D Course

Learn 3D Animation – The Ultimate NEW BLENDER 2.8 Course A-Z

Blender Character Creator: Rigging Humanoid 3D Characters

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